Hello and welcome to my review of…
Before you read on ahead, let me warn you there WILL be spoilers of the game in my review – read AT YOUR OWN RISK! With that out of the way, let’s start!
Overview: There’s a war beginning to uproar between two (very human-like if I may add) species, the Vektans and the Helghast, who live on the same planet. It’s around the 2300′s and you, Vektan native Lucas Kellan, joined the Shadow Marshall Academy and became a Shadow Marshall working for the Vektan Security Agency (VSA) headquarters. While following orders and infiltrating the Helghast to take hold of enemy’s military intel, Lucas finds himself in a compromising position when discovering not only the monstrous plan of the Helghast leaders, but also the true intentions of the VSA.
Gameplay: Killzone Shadow Fall is a fist person shooter. Apart from virtually standard controls (e.g., pressing one button to reload, another to aim your weapon, and the other to change your weapon), this game uses the newly installed touch screen pad on the controller. While playing as Lucas (and yes, you get to play as another character at the end of the game), you have control over a flying droid called OWL. Apart from being able to revive Lucas if he has an adrenaline pack handy, the OWL has multiple options that are activated by swiping on the touch screen pad which include: hacking, stunning, firing, and shielding. Also in KSF there’s a one hit kill by pressing R3 in which Lucas uses a knife to slash his enemies’ necks open, if not opting for breaking their necks with his bare hands. Both lethal. Both graphic. Both awesome. Furthermore, many of the weapons have dual functions with the second function having more fire power – yes, the more powerful the weapon, the slower it’s going to be. But if you time your shots right, it will always be worth it. Another beautiful aspect of KSF’s gameplay involves several free falling scenes where you have to use the joysticks to maneuver through the the laws of aerodynamics. Overall, the controls run smoothly and are easy to remember.
Lou-Cyo’s Reaction: Killzone Shadow Fall gets a solid 8.5. Apart from the obvious stunning and smooth graphics, the background story is intriguing and thought-provoking. Following a massive detonation, the planet Helghan was destroyed to the point of being inhabitable. Helgahst survivors where granted protection by the Interplanetary Strategic Alliance (ISA) – an alliance group who protects the colonies of the United Colonial Nations which includes all colonies under the government of planet Earth. ISA decides it’s a wondrous idea to give Helghast refugees half of planet Vekta. As a consequence, half of Vektans are being evicted out of there homes – if not executed in the process.
Can you imagine evicting half a planet? As if that’s not fucked up enough, Lucas’s father gets killed in the process. Great. But it is during these times of evacuations and family loss where Lucas commences to develop as a character. Also, the way the game’s story takes you from being a loyal Vektan to a total outcast was flawless. Lucas, who risks his life in every single operation, is being placed on the front lines just to find out all his efforts are not to prevent the use of a deadly bioweapon, but to facilitate a genocide in a war he believes to be preventing. The emotions displayed by Lucas throughout the game connect with the player to exhilarating levels since you are basically being hunted by two opposing organizations – one of them being the VSA. The feeling of being unsafe lingering throughout… Brilliant.
I appreciated the effectiveness of the OWL. When you actually send the flying bot to shoot down some motherfuckers, the OWL actually gets the job done. It’s not one of those scenarios where you get “assistance” from in-game characters that either run the wrong way or shoot everything else but actual target. I can’t count the times OWL had saved my life serving as a bullet shield and an efficacious turret – I think I feel in love with the little fellow!
The coup de gras which definitely places Killzone Shadow Fall as one of the best games out there for the PS4 is the game’s ending. During the last mission, Lucas finds the leader of the Helghast and the bioweapon. However, the game’s story takes a sharp left turn as Thomas Sinclair, who took care of Lucas after Lucas’s father was murdered, ends up shooting Lucas in the head when seconds before Lucas was on the ground pleading for his life and the credits follow.
Not only sad, but IRRITATING as fuck! I couldn’t believe it! My jaw was probably on the floor until a cutscene interrupts the credits letting you know the game is not over and you have one more shot at revenge. In the last scene, you play as Echo in a mission to assassinate Sinclair and put an end to the war. Echo scampers through the city of Vekta; gets her hands on a sniper rifle; and after positioning herself in a hidden area she whispers, “For Kellan,” and shoots – the camera following the bullet that will pierce Sinclair’s skull. The amount of emotional distress this game’s ending made me feel was unimaginable.
I deducted some points because the game is indeed short. There’s only 10 Chapters in which more than half are not lengthy. Once you have finished the game, you’ll be able to breeze through the missions if you decide to play a second time around. You can always challenge yourself by trying to get all the collectibles and trophies which indeed will take more time, but the game itself won’t be consuming much of your time. I also took some points off because the presence of Sinclair during the last chapter where he kills Lucas seemed rushed and, to some level, random. Also, when Echo snipes at Sinclair, you don’t get to see the effects of the shot. You are left to assume Sinclair died. I don’t understand why we don’t get the opportunity to see Sinclair’s brain matter on the floor after witnessing Lucas slitting throats all throughout.
There you have it! Hope you enjoyed my review and please, do yourself a favor and get a copy of Killzone Shadow Fall – I recommend it. If you played the game, do you agree with my review? If you haven’t played it, what vibe do you get from the game after reading? Let me know what you think! See you around!