It took forever to write this entry, but I finally feel I have all around information. WELCOME to Lou-Cyo’s review of the PlayStation 4! Excited? Well, you should be. Boy, I have a lot of surprises for you!
It’s been a little over a month since the announcement for the PS4 was introduced to the public eye and streamed live all over the world. I was at the edge of my bed and… BAM! It started. An introductory video of what it could be described as a holistic image of the evolution of the PlayStation world – like strolling through PS Memory Lane with the future of gaming waiting for you at the end of your journey.
As a Gamer, I appreciated that introduction. However, I am also going to admit that I was expecting more PS4 material than anything else. Not discrediting old games by any means and not saying the video wasn’t fucking awesome, but this was the launch of a NEW console. Hence, I was expecting to see significant amounts of what the PS4 has to offer – especially after the hype Sony created among Gamers around the globe. No doubt that after the announcement we were left with much to discuss, but at times I believe the announcement strayed away from focusing on the PS4.
Andrew House (current President and Group CEO of Sony Computer Entertainment) took the stage and let us have it. He bestowed upon the viewers a plethora of unique options and technology Sony has planned for the next-gen console. Again, all fine and dandy with this “view of the future,” but he strayed from what I and let’s say a couple of millions of other people were tuning in for: the PlayStation 4 and what it has to offer, not Sony as a company. You know how you’re watching your favorite series and you get those annoying “filler” episodes? That’s how it felt every so often during the announcement… Moving on.
Woot! Famous game designer, programmer, and producer, Mark Cerny was on spotlight. I was excited to see him and even more to listen to him speak – Mark Cerny is behind SUCCESSFUL games like Crash Bandicoot, Ratchet and Clank, and God of War III. WHY wouldn’t I (or anyone else for that matter) NOT listen to him?! Mark covered the console architecture aspect of the PS4 and, HOLY SHIT, he did a damn amazing job. So let’s start!
“A single device was now expected to provide a range of services and applications.” You are right about that, Mark. Too bad PS4 is not quite doing that. The rumors (sadly) were true: PS4 won’t be having backwards compatibility. So unless you hoard previous consoles, you won’t be able to play classic and beloved games. And let’s be honest, very few look forward over having to wire an older console to play Crash Bandicoot for a few hours and then having to rewire the PS4 for a game night with friends. It’s far from practical. I was hoping the PS4 would have corrected this issue, but it fell through the cracks. Some may think “He’s so nit-picky ” and you may be right. But if you’re a true Gamer, you understand the elation when being able to play one of your favorite classics. You won’t be able to do that with the PS4. And I believe it also restricts new Gamers from playing masterpieces like Chrono Cross – it ain’t right. Quoted to be “the most powerful console” and it can’t play old games? What the fuck is that? I can’t… On the other hand, the PS4 has such an array of exceptional features that I have to admit may compensate for this slip.
Mark explained Sony took on the task of gathering extensive feedback from diverse groups of people and incorporated it as a fundamental point when developing the PS4. As more and more presenters took the stage and presented features of the PS4, it’s noticeable that the PS4 speaks to a vast number of diverse groups – Sony staff did their homework and it was done right. Those sales are going to be astronomical. It has not been two months and IGN has reported 900,000 GameStop customers have signed up to receive whatever information is released about the PS4. So almost a million people just requesting information about the PS4? That’s impressive. Now on to some pretty nifty features the PS4 has to offer.
PS4 is tackling the lag and loading time which I think it’s a godsend to us Gamers. I don’t think anyone in their right mind enjoys that loading screen where you can’t do anything. It’s annoying. Period. But apparently that’s going to be a thing of the past. In fact, the processing speed will be so fast that with the PS4 you’ll to be able to start downloading a game and play the downloaded parts while the same game finishes downloading. How fucking cool is that! SIGN ME UP!
Mark also presented the social aspect which characterizes the PS4. First, you set up a complete profile where people can see your profile picture, trophies earned, recent activity, etc. – kinda facebook stalk-ish, but whatever. The aesthetics are easy to the eyes and appear to be simple to navigate. In addition, the PS4 will actually let you watch people play LIVE. My immediate thought: “Oh! It’s like gamefaqs, but animated!” Getting to see someone demonstrate LIVE how to play a certain level or watch how to find a hidden weapon sounds way more efficient (and cooler) than reading rather confusing paragraphs explaining 2 seconds of game play.
As in for the PS4’s hardware, we have nothing. Nada. Only the controller was displayed during the announcement… Which I continue to be upset about and I will not rant about it here because it’s basically what I wrote on my PS4… Say it ain’t so! entry.
Well, that’s it now. I’ll be posting my take on the PS4’s features in separate posts so it doesn’t become a daunting read in the next couple of days. And that way I will keep you excited for future posts, ha! See you around!