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If only 1-Ups were real… II

As if Nintendo did not suffered enough already when Nintendo’s 3rd President, Hiroshi Yamauchi, passed away at age 85 due to reported complications of pneumonia in 2013.  A dark cloud has once more set on top of Nintendo Land with the death of who was current President of Nintendo, Satoru Iwata.

Satoru Iwata, President and CEO of Nintendo 2002 – 2015

Iwata died at the young age of 55 due to a reported tumor in his bile duct.  Reportedly, the tumor was discovered in June 2014 and was successfully removed.  However, the cancer reappeared and took Iwata’s life on July 11th, 2015. I am in shock because it seems like yesterday when I was writing about how Iwata has been doing an exceptional job at keeping Nintendo’s name relevant in the industry.  Nintendo as to this date has not released who will be Satoru Iwata’s successor.  At the time, Nintendo is reportedly being managed Genyo Takeda (general manager of Nintendo’s integrated research division and Representative Director of Nintendo) and Shigeru Miyamoto (video game designer and producer) while awaiting the new President to be appointed.

Iwata’s journey with Nintendo started as a collaborator through his gaming developing role in HAL Laboratory in 1980, a Japanese video game developer in Tokyo. Through exceptional work on developing the EarthBound and Kirby series titles, Iwata became President of Hal in 1993.  During his time as President at HAL, he assisted Nintendo with the world famous titles of Pokémon and Super Smash Bros.  In 2000, Iwata began working officially for Nintendo in the corporate division.  If you have been paying attention to the dates, that means only 2 years after his start date he became President of Nintendo (and the first outside of the Yamauchi family).  How IMPRESSIVE is that?!  Pretty darn impressive if you ask me.  During his reign as President, he birthed various Nintendo’s smashing hits like the Wii gaming console and the Nintendo DS handheld – the latter being the second-best selling video game console of all time following the PlayStation 2.  Both systems (i.e., the Wii and DS) reinforced Nintendo’s relevance in the gaming world after the public not taking well the GameCube console (which I will never understand because it is actually one of my favorite).  Also during his years at Nintendo, Iwata was involved in the Super MarioAnimal Crossing, Metroid Prime, and The Legend of Zelda series – all which have become gaming phenomena.

Satoru Iwata was the definition of what it means to be a visionary – he believed in magic Nintendo brings to families and households around the world.  He took risks in attempts to keep Nintendo’s legacy as strong as ever.  For example, the sales of the Nintendo 3DS handheld console when it came out in 2011 were less than promising.  Moreover in 2014, the Wii U sales also spiraled down the drain.  However, what did Iwata do?  He VOLUNTARILY took a 50% pay cut of his salary in 2011 and 2014 to help buffer the lack of revenue from the 3DS.  WHO DOES THAT?!  An amazing human being who believes in his company – that’s who.

Satoru Iwata will always be remembered for his energetic, approachable, and positive attitude he portrayed whether in person, a presentation at E3, or a Nintendo Direct recording.  When he came on stage or on your browser window, it always felt like you were talking to one of your gamer friends in middle school – that level of closeness I believe is characteristic of being part of the Nintendo culture.  A testament to this is the massive support fans all over the world have expressed with his passing. It will only take you seconds to search “satoru iwata tribute” on a search engine and you will see countless threads and images solely dedicated to showing the love and appreciation for not only Iwata’s work, but for who he was as a person.

Iwata Tribute Example

 

Iwata tribute example

Nonetheless, Satoru Iwata, rest in peace.  May your beautiful soul and exceptional work be never forgotten.

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Posted by on July 31, 2015 in Fanboy, Game Over

 

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“Super fighting robot: MEG… Maverick Hunter?”

Aesthetics.  I have highlighted several times (unintentionally and on purpose) the role of aesthetics in videogame characters. And now I come to find out the iconic Mega Man was almost a victim of virtual reconstructive surgery.  In my “ZOMG! DANTE IS DARK HAIRED NOW! I’M DONE” post I discussed how a character’s aesthetics is one of the main factors which binds people to a specific character.  So when you take that away, people are going to react – and not in a good way.  Especially when not only Mega Man, but also Mega Man’s world would have encountered the virtual scalpel.

Maverick Hunter.

First Person Shooter.

Mega Man?

Armature Studios was working on releasing a Mega man X reboot as a FPS and with redesigned character graphics.  That previous sentence alone will boggle the mind of any gamer who has ever played Mega Man X.  I really don’t understand the reasoning behind these developers sometimes when thinking it’s a fucking great idea to change a character’s appearance.  I can understand an enhancement here and there – that’s okay.  But to the point the character is almost unrecognizable? That’s foulplay.

The above picture: Mega Man.  Impressed?  Well, I can’t say it’s not a cool suit – pretty badass to an extent.  HOWEVER, would I be hyped this is how Mega Man will look like from now on?  Not so much.  For one thing,  everybody and their mothers are accustomed to Mega Man’s face being exposed all the time.  It is his most human-like attribute.  And what do you see here?  Whatever it is, it’s not Mega Man.  Now let’s discuss how the cannon doesn’t look like a cannon.  Classic Mega Man has a sphere/round like and solid shape cannon.  There’s no wires showing.  It’s not rectangular shape. And it certainly does not look like a sub-machine gun.  To be completely honest, this guy over here looks like a slimmer version of Halo’s Master Chief.

Surprisingly enough, (from what I read) fans have been more outraged over Maverick Hunter being a FPS – which I found extremely interesting.  Arguments mainly revolve around how “horrible” of an idea is to exchange Mega Man X’s 2D platform gameplay with the FPS universe.  Fans have complained about the limited visibility that characterizes FPSs and the difficult platform controls when needing to jump.  They also argue how Mega Man X reboot would have to compete against giants like Halo and Call of Duty.  All valuable points, no doubt.  Nonetheless, I do believe people are stretching it too far with the whole FPS thing being such a horrendous idea since I’ve experienced AMAZING FPSs that were once platforms.  Example: Metroid Prime.

I was a platform once.  What seems to be the problem?

In the end, the Maverick Hunter got dropped when Keiji Inafune (illustrator and co-designer of the Mega Man character) left Capcom.  Capcom communicated “ongoing discussions about Mega Man” for the future.  After losing Inafune, a vital part of who Mega Man is, I believe it’s a smart move.  Nevertheless, Capcom has to be careful when playing around with Mega Man.  This has not been the first time a Mega Man game has been shot, buried, and left to rot.  With that, Mega Man’s fanbase is massive – would be a shame they started walking out of the franchise.

Last, but not least, a special shout out to my friend, The Ralphnerd, (go and check out his blog, by the way) who shared this Mega Man news with me…  And has personally requested for me to review specific videogames he believes he might like before buying them, ha, ha.

Any articles you want me to look over?  Any games you want me to review?  Just let me know!

See you around!

 
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Posted by on April 15, 2013 in Battle Royale, Game Over

 

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