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If only 1-Ups were real… II

As if Nintendo did not suffered enough already when Nintendo’s 3rd President, Hiroshi Yamauchi, passed away at age 85 due to reported complications of pneumonia in 2013.  A dark cloud has once more set on top of Nintendo Land with the death of who was current President of Nintendo, Satoru Iwata.

Satoru Iwata, President and CEO of Nintendo 2002 – 2015

Iwata died at the young age of 55 due to a reported tumor in his bile duct.  Reportedly, the tumor was discovered in June 2014 and was successfully removed.  However, the cancer reappeared and took Iwata’s life on July 11th, 2015. I am in shock because it seems like yesterday when I was writing about how Iwata has been doing an exceptional job at keeping Nintendo’s name relevant in the industry.  Nintendo as to this date has not released who will be Satoru Iwata’s successor.  At the time, Nintendo is reportedly being managed Genyo Takeda (general manager of Nintendo’s integrated research division and Representative Director of Nintendo) and Shigeru Miyamoto (video game designer and producer) while awaiting the new President to be appointed.

Iwata’s journey with Nintendo started as a collaborator through his gaming developing role in HAL Laboratory in 1980, a Japanese video game developer in Tokyo. Through exceptional work on developing the EarthBound and Kirby series titles, Iwata became President of Hal in 1993.  During his time as President at HAL, he assisted Nintendo with the world famous titles of Pokémon and Super Smash Bros.  In 2000, Iwata began working officially for Nintendo in the corporate division.  If you have been paying attention to the dates, that means only 2 years after his start date he became President of Nintendo (and the first outside of the Yamauchi family).  How IMPRESSIVE is that?!  Pretty darn impressive if you ask me.  During his reign as President, he birthed various Nintendo’s smashing hits like the Wii gaming console and the Nintendo DS handheld – the latter being the second-best selling video game console of all time following the PlayStation 2.  Both systems (i.e., the Wii and DS) reinforced Nintendo’s relevance in the gaming world after the public not taking well the GameCube console (which I will never understand because it is actually one of my favorite).  Also during his years at Nintendo, Iwata was involved in the Super MarioAnimal Crossing, Metroid Prime, and The Legend of Zelda series – all which have become gaming phenomena.

Satoru Iwata was the definition of what it means to be a visionary – he believed in magic Nintendo brings to families and households around the world.  He took risks in attempts to keep Nintendo’s legacy as strong as ever.  For example, the sales of the Nintendo 3DS handheld console when it came out in 2011 were less than promising.  Moreover in 2014, the Wii U sales also spiraled down the drain.  However, what did Iwata do?  He VOLUNTARILY took a 50% pay cut of his salary in 2011 and 2014 to help buffer the lack of revenue from the 3DS.  WHO DOES THAT?!  An amazing human being who believes in his company – that’s who.

Satoru Iwata will always be remembered for his energetic, approachable, and positive attitude he portrayed whether in person, a presentation at E3, or a Nintendo Direct recording.  When he came on stage or on your browser window, it always felt like you were talking to one of your gamer friends in middle school – that level of closeness I believe is characteristic of being part of the Nintendo culture.  A testament to this is the massive support fans all over the world have expressed with his passing. It will only take you seconds to search “satoru iwata tribute” on a search engine and you will see countless threads and images solely dedicated to showing the love and appreciation for not only Iwata’s work, but for who he was as a person.

Iwata Tribute Example

 

Iwata tribute example

Nonetheless, Satoru Iwata, rest in peace.  May your beautiful soul and exceptional work be never forgotten.

 
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Posted by on July 31, 2015 in Fanboy, Game Over

 

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After a day of Smashing…

HOLY SHIT!  If I’ve ever been at the border of experiencing full-blown mania, it happened yesterday – thanks Nintendo!  Super Smash FUCKING Brothers for the Wii U hit stores yesterday!  First thing you need to know: YOU CAN USE GAMECUBE CONTROLLERS!  Praise the Lord, Buddha, or whatever divine entity you believe in!  Yes, you need an adapting dock to connect to the Wii U to use the GC controllers, but whatever.  I’ll take anything that does not involve the fucking Wii Remote.  Can’t wait for that shit to die…  Anyhow, back to the game!  Super Smash Brothers for the Wii U, apart from having an impressive starting roster of 30+ amazing characters, is GORGEOUS!  That HD is no joke.  I probably played with every single character on each stage all in one night.  The aesthetics of this game go far beyond the last Super Smash Brothers game that I couldn’t contain myself – I needed to see it ALL!  Now for some highlights before I got back to spend the next hundreds of hours of my life playing this game:

  • Peach still sucks. I don’t understand WHY Melee Peach was not brought back. But she looks prettier.
  • Samus and Zero Suit Samus are two different entities, thank goodness. Now I can go about my day with not worrying dismantling armor.  The same with Zelda and Shiek.
  • Little Mac is actually surprisingly good.
  • 8-Player battles are a shit show – but in a good way.
  • Characters have much more skins and some are extraordinarily beautiful (e.g., Samus’s Light Suit).
  • Interactive stages are more brutal than ever before, especially Kalos Pokémon League:

Pokémon battles got real dangerous…  and quick!

 

Let the battle royale continue!

See you around!

 
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Posted by on November 22, 2014 in Fanboy, New World Unlocked

 

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Happy 25th birthday, GAME BOY!

Happy birthday, Game Boy!

Today, Nintendo and Gamers around the world celebrate the 25th Year Anniversary of the Game Boy!

How old do you feel now knowing this!?  I’m feeling pretty old myself!  Nonetheless, it was a privilege to have had the opportunity to grow up in the same era as this wondrous hand held machine.  Who can forget the overwhelming excitement of holding the power to play legendary video games like Mario and The Legend of Zelda with no television?  Stealing double A batteries from whatever electronics you could (specially your parents’ television remote controllers) so you could keep catching your first 150 Pokémon or beat your sibling’s high score in Tetris?  Oh, the memories of that yellowish screen and the different shades of gray-to-black outlines…  THE NOSTALGIA!

 

Gunpei Yokoi (September 10, 1941 – October 4, 1997)

Gunpei Yokoi was the video game designer mastermind behind the creation of the Game Boy which sold around 100 million units worldwide.  First released in 1989, the device quickly became a favorite, especially with the smash hit Tetris, and hosted over 700 game titles.

Today we thank you, Game Boy, for being the predecessor that paved the way for the amazing hand held systems we get to enjoy nowadays.

Were you one of the lucky ones who was able to play on the Game Boy?  What Nintendo hand helds did you own?  Do you still own any?  How about old school cartridges?  Comment below – I want to know!

 
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Posted by on April 21, 2014 in Fanboy

 

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The G.U.Y. under Minecraft

♫ I’m gonna say the word and own you…  Game mode: ARTPOP! ♫

Exactly a week ago, parts of my world collided in the most beautiful way possible: Lady Gaga + videogames!

Lady Gaga released her new music video of the song G.U.Y. (Girl Under You) from her ARTPOP album, bestowing upon the it title of An ARTPOP Film.  As I was relishing due to the angelic visuals and beautiful choreography, I almost jumped out of my bed when all of the sudden SkyDoesMinecraft appeared on the screen!  Just a tad of a back story, Adam Dahlberg (i.e., SkyDoesMincraft), is famous for his playthroughs of Minecraft Custom Maps which have granted him around 9.5 million subscribers.  Yes, his appearance is only for a few seconds, but oh how wonderful and relevant those seconds were!

In G.U.Y., Lady Gaga comes to Sky’s aid.  She needs Sky’s master skills in creation in order to revive certain iconic figures which will help her accomplish her revenge (I don’t want to spoil the story of the video – it’s worth watching).  By typing /gamemode ARTPOP and utilizing Minecraft, Sky accomplishes to revive Jesus, Gandhi, and Michael Jackson!  Impressed by his work, she is now able to commence her plans for sweet and brutal vengeance.

Lady Gaga has immortalized the power she believes videogaming has in society.  Gaga is known for advocating in favor of being true to one’s self and uniqueness – which are EXACTLY two of the focal points that make the famous game so captivating to the masses.  Moreover, Gaga always speaks to art being the ultimate form of expression.  Again, Minecraft fits the niche perfectly.  Her ability to cater to different forms of art and acknowledging them is remarkable.  Genius, if you ask me.  So as I watch this video for the 50th time, you go on ahead and rejoice on how one of the most influential people on Earth recognizes gaming culture can be a part of the superstardom world.

P.S. – I apologize for the lack of posting.  There’s been a myriad of serious changes in my life, including moving!  Once I’m settled (which I’m aiming to be in the next two weeks), expect me to give you a nice dose of gaming culture.

P.S.S. – If you haven’t heard, Google is now looking for a Pokémon Master!  Read and watch how to play.  The deadline to Catch ‘Em All is April 2nd.  Good luck!  Though I’ll be WAY ahead of you by the time you read this…

 
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Posted by on March 31, 2014 in Fanboy

 

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Pokéfans! Use Rest!

Be like Snorlax.  Nintendo and myself will appreciate it.

As I was browsing the Nets, I stumbled upon countless tweets from pokéfans around the world who are in an full blown OUTRAGE.  The reason behind such anger: not having access to Nintendo’s Pokémon Bank.  What is this Pokémon Bank exactly?  Well, thank goodness you’re here so I can break it down for you!  …Or you can watch this video to get the overall idea if you’re lazy.  You can’t say I don’t love you.

The Pokémon Bank (or as I already nicknamed it, Pokébank) is a downloadable on-line cloud software for the Nintendo 3DS system that will tremendously enhance the Pokémon Storage System (i.e., system where Pokémon trainers store their Pokémon digitally) as we know it.  Along with the Pokébank, players will have the option of downloading the Poké Transporter – through Pokébank – which provides one-way transfers of Pokémon from Generation V games to the Generation VI games.  Pretty cool, huh?  And it doesn’t stop there!

Pokébank constitutes of a PC with 3000 extra units of space (100 Boxes with 30 spaces each) available for trainers to store their Pokémon for an annual fee which will vary from country to country.  Players will earn (and retrieve through in-game option Pokémon Link) 100 Poké Miles or earn Battle Points when Pokémon are deposited into the Pokébank.  The Boxes can be organized into 10 different groups at most and Nintendo has added a filtering system to search through the Boxes with ease.  For example, you can filter your search by Types or Species of Pokémon.  The bank will also allow you to transfer whole Boxes at once.  How fucking cool and convenient is that?!

(Warning:Make sure Pokémon that are to be deposited are NOT HOLDING anything.  If you attempt to deposit Pokémon which are holding any kind of item and your bag is full, the item will disappear!  FOREVER!)

Now that you all are well informed, let’s get to the drama!  The Pokébank and Poké Transporter were first released in Asian territories like Japan and South Korea on December 25th, 2013.  It was announced by Nintendo that by December 27th, 2013 territories including the U.S. would have access to the advanced storage system.  However, the excitement was shut down early.  Because of the massive volume of data trafficking regarding the download of Pokébank by players, the Nintendo Network went haywire and it was shutdown.   Nintendo Network was back up and running a few days later on December 29th, 2013, but the Pokébank was no longer available for download.  Countries not included in the December 25th release date did not get a chance to download the software.   It was not until January 21st, 2014 that the Pokébank became available once again for the countries in which the software was initially released – and many went insane.

Thousands upon thousands of angry tweets and posts oozing irritation were fired at Nintendo by pokéfans shaming the company to no end.  For all of those who are contributing to this bashing, I have one thing to say: give it a fucking rest.  Stop acting like it’s the end of the fucking world.  Nintendo staff is probably freaking out over the whole fiasco and instead of getting support and understanding, all I’ve been reading is the exact opposite. I understand the eagerness and overwhelming excitement of having such resource, but come on!  This is the type of situation that can demolish a company’s fame.  Do I believe Nintendo’s fame is in jeopardy because of this?  Not really.  But it rubs me the wrong way to read people’s posts proclaiming their love to Nintendo in one paragraph and indicating how the company’s a piece of shit the next.  Writing how stupid Nintendo is for not anticipating such issues and their profiles read something around the lines like Nintendo 4Life.  Stop.  Stop and be like Snorlax.  Nintendo and myself will appreciate it.

What are your thoughts about the Pokébank?  Are you excited for it?  What do you think about the pokéfans’ vendetta because of the Pokébank delay?  I want to know!

See you around!

 
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Posted by on January 31, 2014 in Fanboy

 

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Pikachu! Use… FETCH ME THAT APPLE…? Wait, WTF?!

October was full of gaming news and I deliciously devoured them for you – so let’s start immediately!

It has been rumored that the beloved pokémon, Pikachu, is getting its own videogame in the near future!  Exciting for everyone, right?  Well, not really.  Some are worried the delivery of this new game could translate into irreparable damage to the character’s fame.  Fair enough.  However, I believe Nintendo and fans of the franchise are worrying too much over nothing.

Pikachu has had its bad streak of horrendous games.  For example, the “Hey You!,  Pikachu!” game.  Some MAY disagree with me, but that game was beyond awful.  “Hey You, Pikachu!” basically involved you talking to Pikachu through voice controls trying to get it to do ordinary things like picking apples and walk to certain spots to complete “missions” in a certain amount of time – not that exciting.

I give Nintendo props for trying to be innovative at the time this game was released, which was around the year 2000.  HOWEVER, the game’s flaws outweighed the good.  First off, the voice controls were annoying and not culturally sensitive.  If you had an accent, forget it.  Pikachu was not going to pick up that fucking blue marble for you.  Oh, and the microphone itself was a masterpiece.  The phenomenal piece of hardware that didn’t work 80% of the time making you lose countless hours of your life repeating the same command to Pikachu 300 times.  Let’s add the low replay value due to the limited amount of levels you can explore and minimal commands you can give Pikachu.  There’s not that much was happening in that game really.  It was a flop – plain and simple.

What happened to Pikachu after the aforementioned fiasco?  Literally, nothing.  Gamers rarely recall or discuss “Hey You, Pikachu!”  Though the flop exists and it’s real, people still find this wonderful creature adorable and relevant in the gaming world.  Heck, I even dressed up as him for a costume party this year!  My logic: if the little critter survived “Hey You, Pikachu!” flawlessly, I believe he can survived any possible future game flop.  His image is untouched.  Gamers were not going to disregard such an iconic character over a single game disaster.  Pikachu is so famous that even non-gamers know about its existence. Nintendo and fans alike have no need to fret.

In all honesty, all developers need to do is learn from mistakes if indeed this upcoming game sucks.  No more, no less.  But what do you think?  That’s what I’m interested in!  Leave your comments below and I’ll see you around!

 
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Posted by on October 13, 2013 in Difficulty: Novice, New World Unlocked

 

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Blowing a cartridge in 2013?!

WHOAH!  Apparently Summer 2013 will be FULL of awesome new tech for us Gamers to indulge in.  While researching for new material for my blog, I came across various articles with the words “Super Retro Console.”

And here it is!

Say hello to Super Retro Trio!

Super Retro Console plays SNES, NES, Genesis, GBA photo

This little baby right here had me spasm!  Named “Super Retro Trio,” will hit vendors during the summer and will give Players the ability to play NES, SNES, Genesis, and GBA (with an adapter that’s sold separately) on just one console.  How awesome is that shit?!

One of the best parts?  The price.  According to various articles I read, the console will be a measly $69.99!  The adapter (needed to play GBA games) is only $39.99.  To add to the excitement, a few articles mentioned there will be a bundle pack including the console and adapter for $89.99!  If that didn’t catch your attention, apart from the fact that you’ll be able to play motherfucking CLASSICS, I don’t know what will.

Surprisingly enough, I discovered there are other consoles out there in the market that have more or less the same functionality as the SRT.  I was surprised I have never heard of these consoles before and that none of my Gamer friends ever told me about these wondrous inventions…  Assholes.  Anyhow, moving on…

Bottom line, I support these consoles on their entirety mainly because of the efficiency and cost.  Purchasing the SRT is a HUGE money saver –  especially for us who want to rebuild/enhance our gaming library.  For example, some of us always had that “friend” who we lend them a game and never got it back.  OR your console gets busted open while you were moving your few pieces of furniture into your new apartment.  So having to spend less that $100.00 to basically own 4 different consoles sounds like a pretty sweet deal to me.  That spare moolah from not having to buy 4 different consoles can be use to buy Mario Bros., Super Mario RPG, and Pokémon LeafGreen.  Oh, the wonderful memories…  Although I have to say that if it was up to me, Genesis would’ve not made the cut – I would’ve replaced Genesis with N64.  Personally I believe N64 is one of the best consoles ever created and the game roster was just phenomenally epic.  No disrespect to Genesis, but: N64 > Genesis.  Especially after looking through this Pretty Awesome Timeline.

Lastly, the soon-to-happen launch of the SRT made me think about new upcoming consoles – especially the OUYA.  If you’ve been following my blog for a while, you’ll remember I discussed the new Android powered console OUYA, which is schedule to also hit the stores during the summer.  I wonder how the OUYA will navigate the waters not only competing against the Titan Console Trio (Wii, PS4, and Xbox One), but also with this magical instrument that conglomerates a vast number of finest games ever made.  I guess we will have to wait and see.

What are your thoughts on the Super Retro Trio?  Do you think it’s worth it?

See you around!

 
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Posted by on May 8, 2013 in Difficulty: Novice, Fanboy

 

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